Welcome to the Greywolf Tribe

Written by Kurgen & Thud
19.03.2006

  Welcome to the home of the Greywolf Taurens.

PvP rules and Guides Overview:

How a member of the Greywolf Tribe behaves when engaged in PvP is largely for them to decide. There are some actions that are forbidden, and which might get a member booted from the guild, but mostly this is a guide as to how we would like members to behave. 

PLEASE NOTE: The Greywolf tribe has recently moved to the non PvP realm of Earthen Ring. Therefore many of these rules have become redundant. Please check in the forums for an update our our PvP ruleset. Thanks

The Greywolves are a peaceable tribe but we are not cowards. We will not go looking for a fight but if the Alliance brings one to us then we will be a formidable and frightening force. However when we fight we do so with honour. Honour is what defines us as Taurens. Without it we are nothing. So we should try to be honourable in all that we do. The guides and rules have two functions. First to promote the Greywolves as a tribe that does not seek war, and if it does fight then it does so with honour. And secondly to promote our guild as a group of decent role players that only do something for a good solid role play reason. We are not honour point farmers, and we do not seek to ruin anyone else's experience of the game.

When we PvP

The Greywolf Tribe do not seek conflict with the Alliance. We do not attack them on site or look to confront them. They are generally not our allies nor our friends, and we hold some races and classes in contempt. If we are attacked we will defend ourselves and kill our attackers. Should we see members of the Horde fighting Alliance we will come to their aid. And we will defend Horde camps, villages and towns as if they were our own. We do not hunt Alliance indescriminately and will not be part of retaliatory attacks against Alliance towns, simply because some Alliance attacked ours. In all things the Greywolf Tribe are just and honourable.

Battleground: Battlegrounds do not lend themselves to role play. The action is too fast and furious and the time taken to role play an encounter is not practical in them. So anyone who goes into Alterac etc. can do so simply for the fun of playing. You do not represent The Greywolves and do not need to follow any set of rules. Remember you have the guild tag over your head though, so play fair and behave well. Don't bring our name into disrepute. Go and enjoy 

Corpse Camping: (To wait close to an enemy, either preventing them from resurrecting, or killing them as soon as they do ressurect) This is the first Rule, we do not corpse camp. We do not do it ever. Even if we have been camped ourselves we do not return the favour. There is no place for it in role play and we will not tolerate it. It may even get a member kicked from the guild if they make a habit of camping. We would never want to hear a ranting post on the official forum about the Greywolf Tribe being campers and bad players. However we accept that we may inadvertently camp a player. In a large scale battle it can be difficult not to stand over an enemy corpse if they have died in our front line. We cannot be expected to all run back just because one Alliance has died in the middle of our group. When they do ressurect we should allow them to run away and get their health back. Again in the middle of a battle we may make mistakes and kill an Alliance that we did not know had just resurrected. Mistakes are fine. Intentional corpse camping is not.

Ganking: (Killing a player may levels below you or killing an equal level player who is weakened from fighting a mob) There is no rule against doing either of these two things. There are lots of genuine role play reasons why we might attack an Alliance player many levels lower than ourselves. There are no levels in the real world. Just enemies and friends. But if you do attack players lower than yourself then have a good role play reason why you did it. Remember that an Alliance you attack is a real person who is doing something important in the game. They may be on a quest or looking for a resource such as an ore or plant. Think about what killing them will do to their enjoyment of the game. So while we would recommend we never gank a player, do it if you must, but don't do it often and only in areas considered to be our home lands (Mulgore, The Barrens). The second Rule is that we never gank a player who is in the middle of a quest such as an escort run or a class quest. Leave them alone. A gnome might have travelled half way round the world to get to the Warlock trainer in The Barrens. So leave them to get their void walker. We have our own class quests as hunters, warriors, shaman and druids. We would want to be left in peace to do our quest, so we should do likewise for the Alliance. 

Abuse of blue: As we are on a PvP server we can only turn our PvP flag off (go blue) in Mulgore, The Barrens, Tirisfal Glades, Durotar, Thunderbluff, The Undercity and Silverpine. If we do meet Alliance and we decide to fight them we must turn on PvP first. Rule three is that we never use the PvP flag to our advantage. It is the act of a coward and there are no cowards in the Greywolf Tribe. Of course there are some occasions when we might have to attack from blue. If a friend is suddenly attacked by an Alliance we would not have time to step back, flag for PvP and then attack. We would just attack. This would be acceptable. 

Raids: The Greywolves would never go on a Horde arranged raid into Alliance or contested territory without all role-playing together that we though it was right to do so. It would be very hard indeed to understand why a Greywolf would join a raid to Southshore because an Orc screamed on /localdefence that we should all go kill the foul Alliance scum etc. etc. Also joining a reprisal raid would also not be something we would do. If the Alliance attack The Crossroads it does not mean we can go an butcher innocent Elves in Auberdine. That is not the Tauren way. We would hunt and kill those who attacked our town, but not those who played no part. Of course if we chased Alliance back to a town we could argue that we were simply carrying on the fight there. However as Greywolf it would be hard to justify taking a fight all that way. As soon as the Alliance fled our lands we would stop the chase. We protect our lands, we do not hunt Alliance.

Conclusion: The Greywolves wish to become recognised by the Alliance as a strong but noble Tribe. We will fight when pushed but would rather live in peace with them. This would give us many opportunities to role play with Elves, Gnomes, Dwarves and Men. And this is why the Greywolf Tribe was created........to enable us to enjoy great role play.







 

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